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Work · Interactive product / Unity / In development

Capy

Building an adventure engine, not a collection of mini-games.

What it is

Capy is an adventure game in development. In its first story, Missing Moon, a night at the observatory unfolds through authored challenges: an opening, a broken star pattern to restore, a telescope to fix.

Why it needed to exist

Mini-game collections cannot tell a story and story games cannot scale content. An engine that runs authored challenges through reusable mechanics can do both.

What Idealink did

Idealink is building the engine and the first vertical slice in Unity: the adventure and challenge runtime, character and content systems, persistence, analytics hooks, and the authored art for Missing Moon.

Status
In development
Relationship
Idealink venture
Industry
Children's adventure games
Period
2026 — in development
Platform
Unity
Idealink role
Game systems, content pipeline, art direction, Unity engineering
Capy, Missing Moon: the observatory at night with a round window onto a starry sky, lanterns, star charts and a compass rug
Missing Moon · observatory · authored art

Thesis

Authored adventures die when every puzzle is hand-coded. Capy is the interactive-system story: one challenge runtime, one character system, one content pipeline — so an evening's adventure is data, not a new build.

01

Day one, as authored

The vertical slice proves the chain from story beat to runtime.

  1. Opening

    The observatory, the missing moon, the promise of the night.

  2. Broken Star Pattern

    A pattern board with star, crescent and empty slots; distractor tiles; a hint engine that nudges without solving.

  3. Fix the Telescope

    A master telescope with wrong-part variants — lens, gear, stone — and the right ones, assembled to look at the sky.

02

Authored objects

The star-pattern board and the telescope: challenge objects with variants the runtime can swap.

03

The engine, by assembly

Core · App
Boot, clubhouse and adventure scenes; app lifecycle
Adventure
Story beats and progression for an authored day
Challenges
Challenge runtime with reusable mechanics and a hint engine
Character · Content
Character system and a content pipeline that turns authored assets into runtime data
Persistence · Analytics · Adaptive
Save state, analytics hooks, adaptive difficulty scaffolding
Tests
Edit-mode and play-mode test assemblies

A new challenge is content and a mechanic reference, not a new scene and a new script.

Outcome

Where it stands

Missing Moon exists as a playable day-one greybox on top of the adventure and challenge runtime, with authored art arriving in batches. Capy is in development and is shown here as such.

Stack and capabilities

Only what mattered

  • Unity
  • C#
  • Addressables
  • URP